Entries Categorized as 'Nature of Code'

NOC Midterm: flockticles

Date February 25, 2009

This is adding flocking behavior (plus some UI improvements) to the particles. Code Executable (OSX/Leopard)

NOC Assignment 3: particle thingies

Date February 18, 2009

This is kind of a mixture between Assignment 3 and the midterm proposal, using forces in a basic particle system. Code Executable (OSX/Leopard)

NOC Assignment 2: Fleas!++

Date February 4, 2009

These fleas are a lot brighter… since I was already using vectors & basic physics, I spent the time getting edge detection to work (for places to land) and JMyron blob detection to work (for flea targets). Code and applications (no clue if anything but OSX version work) here

I am a Strange Loop

Date January 31, 2009

Just finished reading the book… found myself not as into it as I remember being about GEB… though still bits of it really resonate, and I think something that it pulls at in me is amazement that somehow our universe is defined in such a way that it supports (encourages, in fact) constructs that climb [...]

NOC Assignment 1: Fleas!

Date January 28, 2009

I decided to model this assignment after the movement of fleas fleas (see at about 1:00 for fleas jumping) The fleas respond to the camera; they will somewhat try to jump towards the brighter area of the screen, and will be able to land on any reasonably bright object. flea_main.pde: // Fleas (main program) // [...]